Super Qix: Difference between revisions

From Qix Wiki
Jump to navigationJump to search
draft
 
oqw>Kate Aces
minor #IWJ
Line 13: Line 13:
The player aims to capture enough of the play field while avoiding the various enemies. The minimum amount needed to complete a stage is indicated by the threshold, often starting at 65% and increasing over the span of the game. Completion of 97% or more of the play field will grant the player an extra life. ''Super Qix'' provides an indicator for completion called "RATIO", showing how much space the player has already captured.
The player aims to capture enough of the play field while avoiding the various enemies. The minimum amount needed to complete a stage is indicated by the threshold, often starting at 65% and increasing over the span of the game. Completion of 97% or more of the play field will grant the player an extra life. ''Super Qix'' provides an indicator for completion called "RATIO", showing how much space the player has already captured.


Super Qix introduces several new mechanics, many of which re-appear in later titles and spin-offs. The primary feature is with the addition of upgraded graphics, completion of a level will reveal an image. This mechanic serves as the basis for many sequels. Other changes and additions include the introduction of several power-ups, such as ones that provide an extra hit before dying or skipping the current level. Also new to ''Super Qix'' are collectible letters, that spell out a word once all collected. Getting all letters grants bonus points.
Super Qix introduces several new mechanics, many of which re-appear in later titles and spin-offs. The primary feature is with the addition of upgraded graphics, completion of a level will reveal an image. This mechanic serves as the basis for many sequels. Other changes and additions include the introduction of several power-ups, such as ones that provide an extra hit before dying or skipping the current level. Also new to ''Super Qix'' are collectible letters that spell out a word once all collected. Getting all letters grants bonus points.


==Scoring==
==Scoring==

Revision as of 12:50, 13 January 2024

Super Qix
File:Super Qix Title Screen.png
Release Information
Developer Kaneko Co., Ltd.
Publisher Taito Corporation
Console Arcade
Release Date March 1987

Super Qix is a 1987 sequel to the original Qix arcade title. Only released in arcades, Super Qix has not been re-released since to any other platforms. It functions very similar to the original, where the player—controlling the Marker—seeks to capture segments of the play field while avoiding enemies like the Qix and Sparx.

Gameplay

The player aims to capture enough of the play field while avoiding the various enemies. The minimum amount needed to complete a stage is indicated by the threshold, often starting at 65% and increasing over the span of the game. Completion of 97% or more of the play field will grant the player an extra life. Super Qix provides an indicator for completion called "RATIO", showing how much space the player has already captured.

Super Qix introduces several new mechanics, many of which re-appear in later titles and spin-offs. The primary feature is with the addition of upgraded graphics, completion of a level will reveal an image. This mechanic serves as the basis for many sequels. Other changes and additions include the introduction of several power-ups, such as ones that provide an extra hit before dying or skipping the current level. Also new to Super Qix are collectible letters that spell out a word once all collected. Getting all letters grants bonus points.

Scoring

Technical information

Enemies

Gallery

See also