Twin Qix: Difference between revisions
Trig Jegman (talk | contribs) & small draft |
Trig Jegman (talk | contribs) mNo edit summary |
||
| Line 1: | Line 1: | ||
{{Infobox | {{Infobox | ||
|image=Twin Qix NTSC Arcade Title Screen.png | |||
|developer=[[TAITO]] | |developer=[[TAITO]] | ||
|publisher=TAITO | |publisher=TAITO | ||
| Line 15: | Line 16: | ||
==Technical information== | ==Technical information== | ||
Only one ROM has ever been located for the game, and thus much of the hardware information does not exist. | |||
{{Technical | |||
|romtype=Arcade | |||
|rommemory=Unknown | |||
|identification=Unknown | |||
|ram=unknown | |||
}} | |||
==Credits== | |||
Project leader: Keppel Maekawa | |||
Software designer: Harumi. K | |||
Game designers: Tukasa Oshima, Takafumi Kaneko | |||
Character designer: Izumi Takemoto | |||
Graphic designer: Akiyoshi Takada, Lin Chinkai, Takashi Yamada, Takeshi Ninomiya, Shigeki Yamamoto, Masato Shinchi, Kawamoyan | |||
Sound: Nakayama Jotohei (Zuntata) | |||
Printing designer: Kumi Mizobe | |||
Hardware works: Takeshi Kinugasa | |||
==Gallery== | ==Gallery== | ||
<gallery> | |||
Twin Qix JP Arcade Title Screen.png|Japanese title screen | |||
Twin Qix TAITO Poster.jpg|Twin Qix being mentioned on a Cyberscore poster | |||
</gallery> | |||
==See also== | ==See also== | ||
*[[Qix (series)]] | |||
{{stub}} | {{stub}} | ||
Revision as of 15:08, 12 April 2024
| Twin Qix | |
|---|---|
| File:Twin Qix NTSC Arcade Title Screen.png | |
| Release Information | |
| Developer | TAITO |
| Publisher | TAITO |
| Console | Arcade |
| Release Date | Cancelled. Copyrighted 1995 |
Twin Qix is a cancelled sequel to Super Qix originally supposed to release in 1995. Much like the games before it, players would carve sections of a playfield out with their Marker, avoiding enemies like the Qix. The reason for cancellation is not known. A working prototype has been released, and is fully playable. Notably, there is a secret, second game display that completely changes the visuals, backgrounds, and some sound effects—effectively causing two different games to be contained in the release.
Gameplay
Scoring
Enemies
Technical information
Only one ROM has ever been located for the game, and thus much of the hardware information does not exist.
| Technical Info | |
|---|---|
| ROM Type |
Arcade |
| ROM Memory |
Unknown |
| Identification |
Unknown |
| RAM |
unknown |
Credits
Project leader: Keppel Maekawa
Software designer: Harumi. K
Game designers: Tukasa Oshima, Takafumi Kaneko
Character designer: Izumi Takemoto
Graphic designer: Akiyoshi Takada, Lin Chinkai, Takashi Yamada, Takeshi Ninomiya, Shigeki Yamamoto, Masato Shinchi, Kawamoyan
Sound: Nakayama Jotohei (Zuntata)
Printing designer: Kumi Mizobe
Hardware works: Takeshi Kinugasa
Gallery
-
Japanese title screen
-
Twin Qix being mentioned on a Cyberscore poster
See also
This article or section is a stub.
|
| Qix Series | |
|---|---|
| Qix |
Arcade • FM-7 • Atari 8-bit • Atari 5200 • DOS • Commodore 128 • Commodore 64 • Amiga • Apple II gs • Game Boy • Atari Lynx • NES • J2ME • DoJa |
| Qix II: Tournament Edition | |
| Super Qix |
Super Qix |
| Volfied |
Arcade • TurboGrafx-16 • DOS • Ultimate Qix (Genesis) • Amiga • Atari ST • Commodore 64 • FM Towns • Qix Neo • J2ME • Wii • Antstream |
| Qix Adventure | |
| Qix 2000 | |
| Battle Qix | |
| Qix++ | |
| Arcade Archives | |
| Cancelled releases | |